

How our actions sat with us must have been visible on our faces as we met once more with our merchant benefactor, Jekserah, this time in her manor. Running through the forest, fleeing the smell of burning flesh, we found more than enough opportunity to contemplate our actions. After laying out over 20 of the encampment's adult defenders we began to realize it was time to fall back. The only option was to continue fighting. We had little opportunity to contemplate the implications of the development, however, as Yuge also found himself staring down the bows of several archers. Pushing our way into the cave Yuge was faced with a half dozen crying Inox children. While most Inox stayed within their huts we did find that one heavily guarded cave entrance seemed to be their rally point. Upon making ourselves known to the Inox we were immediately attacked by guards and archers as well as a Shaman. All that was left was to head in and make the requested example of them.

It was well-hidden, but following the signs outlined on the parchment, we found a dense cluster of huts in a small clearing within the forest. Nevertheless, life in Svilland is not the same as it was before.We continued on in the Dagger Forest and began to track down the encampment using Jekserah's crude map. The altar devoted to her is always filled with new sacrifices, each more precious than the other. Villagers visit the sacred lake, Freyja’s Tear. Gothis have started to arrive from Knafgata, which hosts the biggest Freyja temple of Svilland. The villages have started to make sacrifices to Freyja for fertility and life. Each village takes precautions by building watchtowers, constructing (higher) walls, and acquiring better equipment. Some say that these creatures are simply savage beasts, while others insist that they are creatures that have been distorted against the laws of nature. Nowadays, the villages are attacked by nameless creatures of the night. The soil lost its fertility and the youth started dying from diseases that were previously unheard of.

It first began with poor harvests, and then the animals started to get sick, one by one. For the past few years, a sickness has started to spread over the Trinity of Wilderness. However, things have recently started to change. This day is also a day of celebration called The Day of the Hunt among Svillanders, aimed at increasing the morale of young Svillanders who are up to the challenge.Įach year, a different Jarl hosts the feast. Traditionally, young Svillanders of the Trinity who are old enough to fight, and sometimes commoners who wish to join the forces, willingly face a challenge set out by the leader, or Jarl, of each village to prove their strength on the first day of Winter. Warbands get their orders directly from the Council of Trinity since they are the backbone of the Trinity of Wilderness’s defense and attack force however, not everyone who applies to become a member is accepted.įirst, one must prove their worth to be a member of this special, intrepid force. The villages have been protected by warbands from monsters and other attackers for years. Who reside in them have always found enough food to feed their people. Since the villages are very close to the Mercy of Freyja, which is a fruitful sacred forest, the villagers Some villagers also raise deer and pigs, which they then use to make dried meat, for the cold winter months. Most people make their living by hunting, gathering, and crafting basic items. Three strong rangers rule the villages, and each of these villages has a population of nearly three hundred.

In the midst of the large steppes of Alsvartr, near the famous lake Freyja’s Tear, there are three villages Holmdar, Jannamot, and Pineheim, which altogether are called the Trinity of Wilderness. The cycle keeps repeating itself as the new replace the old, and those who settle here are never relieved from their need to survive. Still, Svilland remained and will always remain a land of people that are on the edge of massacre. Through the ages, they have founded civilizations, and kingdoms. The ancestors of its people have escaped here from the deadly Black Winter of the north. Those who falter visit the grim and dark halls of Helheim and the others win everlasting riches and fame in the golden halls of Valhalla. They sail and raid for the sake of wealth and an honorable death. A land whose people value iron, gold, fame and the Gods above all else. There is a land of frozen winters and endless howling winds.
